It was a bitter-sweet raiding weekend for The Clique, but most raids have their ups and downs. We’ve recruited 4 or 5 new people in to the guild and I’ve been a little more open with who I recruit as part of an experiment. Instead of only bringing in people who are totally familiar with the content we’re progressing in and setting a high standard for gear level, I’m talking more with the lower geared people in-game and seeing if I can get a feel for their personality while setting their expectations to be higher than normal.
For example, we had a Ret Pally apply who’s gear was up to par with maybe Ulduar-10/25 but not ToC-25/TotGC. I whispered him in-game and told him that his gear wasn’t up to par with our current progression raids but if he really applies himself and works on his gear, makes sure he’s got the best enchants and gems, etc., that I would offer him a 2-week trial period to do that. If during the 2-week period he really does improve his gear, even if not up to ToC-25/TotGC standards, that I’d extend their trial period as long as they needed as long as they keep improving until they’re up to par for that content. I felt that this let him know that we expect a lot from our raiders but we reward those that put in the time and effort and also let him know that if he doesn’t work on his gear and make the best out of their DPS that they wouldn’t be offered the raid position. So I’m setting my bar lower but setting their bar higher. We’ll see how that works out.
Saturday is our usual ToC-25/Ony-25 clear and this weekend we were trying out a new Prot Pally, Ret Pally, Warlock & Mage and bringing in our usual Hunter sub-in that raids with us often if we need ranged DPS. We had 2 DPS spots to fill in so the Hunter sub-in brought his Mage and Rogue friend. TL;DR - we brought in a few people who were a little undergeared and a few of them had never done ToC-25 before.
We wiped on Beasts during the Jormungar fight because the new tank was kiting Dreadscale away from the people inflicted with the toxin and they couldn’t catch up to him to remove it. The ranged dps/healers were also clumped together a little too much so too many of use were getting hit with the toxin. We had a scare on our 2nd attempt with someone getting hit by Icehowl’s Massive Crash but thankfully our Hunters are pro and tranq shotted it off as he ate our Druid MT alive.
Jaraxxus was a one-shot, due in part that our usual tanks took care of MT/OT duties and our healers are pretty stellar about getting Incinerate Flesh off. The only mistakes were from a few DPS not running out of Legion Flame in time, but not long enough to sit and die in it (see; pro healers statement above).
Faction Champs gave us a bit of grief with a horrible counter-comp and a little lack of planning/coordination on our part. I think we had the Enhancement Shaman, Disc Priest, Holy Pally, Resto Druid, Shadow Priest, Affliction Warlock, Hunter, Death Knight, Arms Warrior and Rogue. It took about 4 or 5 attempts but our new Warlock and I took turns chain CC”ing the Resto Druid while our Rogues stunlocked the Pally and DPS exploded the Disc Priest. One of our Rogues came up with the idea which worked like a charm, so kudos to them. I like when our raiders notice tiny little changes in strategy that actually wind up working.
The Twins were the usual loot pinatas but we were a little shy from getting the Salt and Pepper achievement. We headed in to Anub’arak with about an hour and a half left on our raid clock, but he was our bane last weekend. After a couple of wipes, one of our raiders started giving out the “I’m pretty tired, this is my last attempt” excuses but was immediately reminded by 60% of our guild that our raids go until 1am. It made me happy that even after wiping more than enough times that people still had their chin up and stood up for the guild, rather than joining in on the pity party. It was at this time that one of our officers gave a Braveheart-like speech over vent that I wish I had transcribed – It was epic.
Every attempt it was a new issue. Melee not switching from Anub to the Burrowers, the DK not pulling down an orb behind Anub to make an ice patch for the tanks/melee, healers overhealing during phase 3 making it impossible for DPS to keep up with the healing Anub was getting, people not paying attention and dying to spikes during the submerge phase, one of the off-tanks moving a burrower to a new ice patch but not stunning them when they try to burrow (so we’d have to deal with 3 burrowers + scarabs at the end of the phase). Everyone needs to be on their A-game if we’re bringing a few people who aren’t geared enough for the encounter and unfortunately, everyone wasn’t.
For the second week in a row, after downing him multiple weeks in a row before, Anub’arak lived…
I asked over vent who couldn’t make it the next day to come in, down him and then clear Ony-25 and only 4 people said they couldn’t. No problemo.. but come Sunday night, we had to PuG 8 spots. We all really wanted to see Anub down so I was extremely picky in the PuGs I picked up. 3 of them wound up being saved (which baffles me how people don’t know their saved to something like ToC-25) and we had to replace them but we downed Anub in 2 attempts. The first attempt we died to the enrage timer but the 2nd attempt he died with 20-30 seconds to spare. We cut it a bit close but the new recruits got him down, got their achievement and some made out with an upgrade or two over the weekend.
After making my previous post about being a bit bored during the week when we aren’t raiding, I put up a few optional raids for anyone interested in raiding more. Our raid schedule looked a bit like this..
- Monday – Maly-10
- Tuesday – OS3D-10
- Wednesday – 2 ToC-10/Ony-10 groups
- Thursday – 1 TotGC group, 1 Ulduar-10 group
- Friday – Naxx-10(25)
- Saturday – ToC-25/Ony-25
- Sunday – TotGC/Ulduar group continuation.
So every night people have something to do if they WANT to raid more, but the only mandatory raids are Wednesday, Thursday and Saturday. For the optional raids, outside of OS3D I told people they could bring their alts if they wanted to give them a chance to do something they don’t normally do during our “soopr srs” nights.
Last night I put together the Maly-10 group and we one-shotted him, getting 2 or 3 people their Champion of the Frozen Wastes achievements (myself included). My Druid became my main during the beginning of the ToC-era of raiding so I skipped Maly, Naxx and Ulduar altogether for the most part. I’ve had the damn necklace quest in my log for a while, getting the key the only time I ever did Naxx-10. I also picked up the Ice Spire Scepter for my resto set.
After Maly’s beatdown, people still wanted to do something else short and fun. Since we’re Horde without Gnomes, we decided to go for OS-10 with 2 drakes up which is extremely easy and our guild has done it numerous times in the past. 1 or 2 people constantly not watching their threat, failing to void zones and flame walls and the lower DPS output of some of the alts prevented this from happening so we just did OS-10 like normal. It sucked that we couldn’t get 2 drakes down but it sucks more than the same people failed to the same things over and over again even after being told what they’re doing wrong and how to fix it. Blargh.
OS3D-10 is on the calendar for tonight but a majority of our signups were healers and tanks with only 2 DPS interested in going, so most likely we’ll be cancelling it and seeing if there is more interest next week. I’d prefer the zerg method but that’s not gonna work with that many tanks and healers wanting to go.
The enchanting mats tab in our guild bank was starting to look a bit desolate so our DK tanking friend, my wife’s Mage, her Ret Pally friend, a guild Hunter and myself ran every single heroic in the game, DE’ing 90% of the drops. Our bank is packed now but man, that was brutal! I don’t even have anything to spend the Conquest emblems on outside of maybe gems, but it was worth it and I had a lot of fun (except Oculus, of course!).
To take a little break, I’ve been running heroics with the wife’s Mage alt on my Shadow Priest so she has one less person to worry about gear competition. I still have a lot of fun DPSing on my Shadow Priest but it’s depressing to see the decrease in DPS versus gear level. My gearscore on my Shadowpriest isn’t stellar since I stopped raiding on him in Ulduar-10/25 (it’s around 4480 which is 20 shy of ToC-25) but even if I’m on my A-game I can only pull ~3100 DPS on single targets. At that level of gear on my Moonkin I could clear 4k in my sleep. I’m really hoping the Shadow changes in 3.3 help the spec out a bit and I’d like to try it out first hand.
And finally, on a non-raiding note, I picked my favorite of the 3 banners that Jaedia made for me and made that my official banner. Hopefully you all like it as well!
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